*Credit goes to Anton Abrahamsson for helping with this
article.
Having recently re-read the Eastman and Laird issues (the
main canon) of Mirage Publishing’s Teenage Mutant Ninja Turtles comic as well
as the first 100 issues (and various mini-series) of IDW’s re-imagined TMNT
book, I thought this would be a good time to compare and contrast the two,
largely because these seem to be the clear favorite iterations among older
turtle fans and comics fans.
Some Background on
My Fandom
It was the IDW series that reignited my love of the Teenage
Mutant Ninja Turtles. I always loved the 1990 movie and was aware of Mirage but
had never read it. I read the first IDW arc, Change
Is Constant, in 2012 and was hooked. IDW’s new iteration forced me to seek out
everything TMNT I could get my hands on. I went back to my childhood and played the original TMNT arcade game online. I watched the 1987 cartoon pilot on Youtube. I checked out the 2003 cartoon show which I missed as a young adult but really enjoyed upon
seeing it in my late twenties. And then I found Mirage, which I'd always heard about but never experienced. Whoa! Talk about
running backwards here.
The Comparison
Mirage
The main canon of Mirage Vol. 1, the work of Kevin Eastman
and Peter Laird, is what I will focus on for simplicity’s sake and because the remainder of Volume I is abstract, sometimes to the point of parody. The Eastman/Laird issues are broken down like this:
Issues #1-12
Issues #19-21 (a story known as Return to New York)
Issues #50-62 (the epic finale of Vol.1 called City At War)
Various issues of Tales of the TMNT Vol. 1
Mirage TMNT has a harder edge. This is largely because it
was an indie comic and Eastman and Laird were not beholden to any standard like
the Comics Code or any corporate brand. They did whatever they wanted and were
able to get away with more than your average comic.
The basic plot of issues 1-12 sees the Turtles fight the
Purple Dragon gang, learn of their origin, and find and defeat their mortal
enemy, The Shredder. They then battle Mouser robots, confront Baxter Stockman,
meet Stockman’s assistant, computer programmer/techie April O’neil, and
Splinter is abducted. The turtles go to space where they meet The Fugitoid and
the Triceraton aliens and rescue their master. They discover the Utroms and, by
issue #8 meet Renet and Cerebus the Aardvark, embarking on a time traveling
adventure. Issue #9 is a prequel tale where Splinter and the pre-teen turtles help a man
called Hatsumi reclaim his family lineage. In the following issue the TMNT
battle and defeat a seemingly resurrected Shredder and the Foot Clan again,
with the help of Casey Jones. As April’s antique store burns down after the
battle, the turtles, April and Casey, and Splinter retreat to the Jones family
farm. They live there for a while and fix the place up. In between all of this,
in various issues of Tales of the TMNT (Vol. 1) and the individual turtle micro
issues, they meet Casey Jones, are introduced to The Rat King, are ambushed by
the Foot Clan where Leonardo is injured, Donnie meets an artist named Kirby, the TMNT confront a hate group at the farm,
meet a vigilante called Nobody on the streets of New York, encounter Leatherhead, and Michelangelo goes on
a solo adventure, adopting a cat named Klunk.
Issues 19-21 sees Raphael meets the Triceraton named Zog and
the turtles Return to New York where they discover Shredder is still alive, or
has reformed from a mystical spell involving worms feeding on his body to
regenerate him. The Shredder is beheaded once and for all, by Leonardo. The
turtles then burn his body at the Hudson River.
The canon continues, after many of the guest era stories, in
#50.
Issues #50-62 encompass the City At
War arc. After their victory over the Shredder, the TMNT
discover that New York has been thrown into a turf war. The factions of
the New York Foot Clan are now in a heated battle with the Shredder's still loyal Foot
Elite for control of the underworld.
I’m not going to
give any focus here on what comes after Volume 1 because of the lack of Eastman
and Laird collaborations. For those interested, many stories from Tales of the
TMNT Vol. 2 build on the main canon from Volume 1.
The art styles throughout the books are quite polished under
Laird’s pencil. His characters are dynamic and beautiful. He remains my favorite TMNT artist ever. When Eastman pulls
art duty the series has a rougher, grittier edge. Eastman's edgy quality makes him probably the best TMNT pinup artist of all time. His harder style works well for covers too.
In fact, largely because it was an indie book and originally published in black and white, Mirage TMNT has a harder edge all around. The subject matter is less refined and the storytelling is more deliberately paced. Publishing as an indie book and having full creative control, Eastman and Laird were not beholden to any standard like the Comics Code or any corporate brand. They did whatever they wanted and were able to get away with more than your average comic. The series is a highly imaginative concept that feels as mature and grown up as the best works of the 1980’s. It may be primarily informed by Frank Miller’s Ronin and Daredevil, The New Mutants, the work of Jack Kirby, and Cerebus, but TMNT feels completely original.
In fact, largely because it was an indie book and originally published in black and white, Mirage TMNT has a harder edge all around. The subject matter is less refined and the storytelling is more deliberately paced. Publishing as an indie book and having full creative control, Eastman and Laird were not beholden to any standard like the Comics Code or any corporate brand. They did whatever they wanted and were able to get away with more than your average comic. The series is a highly imaginative concept that feels as mature and grown up as the best works of the 1980’s. It may be primarily informed by Frank Miller’s Ronin and Daredevil, The New Mutants, the work of Jack Kirby, and Cerebus, but TMNT feels completely original.
IDW
IDW has had the benefit, not only of following Mirage, but
drawing on 30+ years of TMNT history to tell their stories. The main series
hits most of the plot points as laid out by Mirage and it may borrow from
the various cartoons and the 90’s Archie comic, but it definitely has its own
flavor. The main creative team for the first 100 issues is Tom Waltz as the
head writer and Kevin Eastman as co-writer, plotter and co-plotter. A revolving
door of talent joins them for the art chores. Over 100 issues the TMNT are
revamped, utilizing familiar plot elements and characters while creating
amazing new characters and stories as well.
The most notable difference between IDW and what has come before is the origin of
the turtles. In Mirage the ooze that mutates the turtles is related to the the alien Utroms and TCRI. The turtles are random red-eared slider
turtles and Splinter is a sewer rat. They get covered in the mutagen in a sewer
and Splinter relays the origin to them via a story about his master, Hamato
Yoshi. In IDW, the turtles and Splinter
are labs animals, mutated this time by orders from General Krang with an ooze
that, again, originates with the Utroms. This time however, the spirits of
Hamato Yoshi, an ancient warrior from Feudal Japan, and his sons are
reincarnated into the animals. Oroku Saki is also resurrected into the modern age through mysticism and is tied to the spirit of a dragon.
IDW does borrow a few plot threads from Mirage Vol. 1. Like
Mirage, the IDW Turtles fight the Purple Dragons, encounter mousers, and meet
April. They also go to Dimension X, a decent stand-in for Mirage’s outer space
plots. After the amazing City Fall arc, which shares similarities to Mirage’s
City At War, they visit the Northampton farm in one of IDW's best arcs. The turtles later return to New
York and, after some non-Mirage related plot threads, Shredder dies on a roof.
After a hundred issues, it all culminates in a story arc called “City at War.”
The basic elements of Mirage can be felt throughout but enough is different
that the narrative feels familiar without feeling like it’s all been done
before.
IDW differs from Mirage however, because it adds in many
plot threads and concepts from other sources. The
Dimension X and Neutrino concepts as well as the Technodrome appear from the
original cartoon, while the Earth Protection Force and Street Phantoms come out
of the 4Kids cartoon. Each of these elements play important roles in the
overall story and help to distinguish IDW as its own thing.
Along with these familiar ideas many different characters
appear as well. Mirage characters like The Shredder, Baxter Stockman, Karai and
Leatherhead are mixed with Angel, Hun, Bishop and Ch’rell from the 4Kids
cartoon as well as original cartoon characters like Krang (a Utrom in this
series), Bebop and Rocksteady, and Slash, the snapping turtle. Where this
series really shines, however, is with the creation of new characters like Old
Hob, Alopex, Koya and Bludgeon. The Mighty Mutanimals, characters from the
Archie comic, also show up here. The villain turned anti-hero, Old Hob, leads
them.
IDW’s various mini-series, annuals and maxi-series, including the spin-off comic, TMNT Universe, mimic
Mirage’s Tales of the TMNT series because these stories act as fill-in issues and companions that play into the larger continuity.
Another major difference is IDW’s narrative’s cohesiveness.
This has been, arguably, one of IDW’s weaknesses. 100 issues of tight, cohesive
storytelling has left little room for self-contained arcs or slice of life
stories. Story arcs break up a single narrative but constant callbacks to
previous issues leave no room to read these arcs in a singular fashion.
Everything hinges on what comes before it. In contrasts, Mirage tells multiple
stories with a loose continuity. If read in order Mirage stories can be
cohesive but they don’t call back to each other or influence each other, at
least not the way IDW’s turtle stories do.
The art styles throughout the series vary considerably, in
much the same way that Mirage art has varied over the years with its guest
artists. The artwork enriches IDW’s turtle books by providing different flavors
and tones that are specific to each story arc. The brilliant Ronda Pattinson
does most of the coloring. The art talent includes: Kevin Eastman, Dan Duncan, Andy Kuhn, Mateus
Santolouco, Sophie Campbell, Cory Smith, Ken Garing, Michael Dialynas,
Dave Wachter, Damian Couceiro, Chris Johnson, and Brahm Revel.
Conclusion
Some believe that comparing these two comics is a futile
exercise because IDW is seen as just another brick layered upon the foundation
that is Mirage. However, I think comparison is valid and valuable because each comic shares similarities.
Eastman and Laird’s Mirage issues feels much more like a
comic book that came out of the 1980’s. These stories share some similarities with
Cerebus, the underground comic that features an anthropomorphized animal
character. The run feels like an action-packed superhero book in the vein of Frank
Miller’s Daredevil, and it has slice of life stories like Love and Rockets by
the Hernandez Brothers.
By contrast IDW’s TMNT feels almost like a fan written comic
that happens to be done by the pros. IDW is an amalgamation of all TMNT work.
It’s a revamped version similar to the “Ultimate” line of books at Marvel
Comics. It takes the best of all TMNT incarnations, adds some new characters,
and throws it in a blender. The result is a new story with several familiar
elements. It’s a more cohesive, continuity-driven work that tells a single
story over several self-contained arcs.
So, which is better? That’s subjective, obviously. Fans who
have a long history with the TMNT in all their incarnations may enjoy IDW
more. Fans who have a deep love for Mirage and have never seen it topped may
like the original better. I tend to think the main canon of Mirage tells better
stories and has a more mature flavor, but IDW is better written across the
board. I love them both, but I see myself going back to IDW
slightly more often than I’ll revisit my Mirage turtles when I need a TMNT fix.
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